Article-Journal

Multi-Display Ray Tracing Framework

We present a framework that will provide a highly efficient and scalable multi-display ray-tracing based rendering system capable of utilizing multiple GPU devices to produce …

luciano-arnaldo-romero-calla

A Foveated Framework to Accelerate Real-time Path Tracing

We developed a framework to accelerate real-time path tracing through foveated rendering, a robust technique that leverages human vision. Our dynamic foveated path-tracing …

bipul-mohanto

An Integrative View of Foveated Rendering

Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the human visual system's limitations, in particular in terms of reduced acuity in …

bipul-mohanto

Virtual Lenses as Embodied Tools for Immersive Analytics

Interactive lenses are useful tools for supporting the analysis of data in different ways. Most existing lenses are designed for 2D visualization and are operated using standard …

sven-kluge

Task Dependent Group Coupling and Territorial Behavior on Large Tiled Displays

Large display environments are highly suitable for immersive analytics. They provide enough space for effective co-located collaboration and allow users to immerse themselves in …

anton-sigitov

Foreword to the Special Section on the 23rd ACM Symposium on Virtual Reality Software and Technology 2017

This special section presents extended versions of two of the best papers from the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017), which took place from …

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Prof. Dr. sc. techn. ETH Oliver Staadt

Robust Enhancement of Depth Images from Depth Sensors

In recent years, depth cameras (such as Microsoft Kinect and ToF cameras) have gained much popularity in computer graphics, visual computing and virtual reality communities due to …

a.-b.-m.-tariqul-islam

VR and AR Research -- A German Perspective

German Virtual Reality and Augmented Reality Research has a long history in both academia and industry. This paper tries to give a brief overview of the state of VR and AR in …

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Prof. Dr. sc. techn. ETH Oliver Staadt

Interactive 3D Force-Directed Edge Bundling

d.-zielasko

Latency in Distributed Acquisition and Rendering for Telepresence Systems

Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence …

stephan-ohl

Characterizing and Computing the Structure of Clique Intersections in Strongly Chordal Graphs

In this paper, we present the clique arrangement A ( G ) for a chordal graph G to describe the intersections between the maximal cliques of G more precisely than in clique trees or …

ragnar-nevries

Adopting a Game Engine for Large, High-Resolution Displays

The steadily decreasing prices of display technologies and computer graphics hardware contribute to the increasing popularity of multiple-display environments, like large, …

anton-sigitov

Verifying Sensorimotoric Coordination of Augmented Reality Selection under Hyper- and Microgravity

Future user interface technologies will shift away from conventional displays, mice and keyboards and will claim the joint use of our physical world. Augmented Reality bridges this …

daniela-markov-vetter

Enantioselective Synthesis of Bakuchiol Using Diazosulfonate C-H Insertion to Install the Quaternary Center

Bakuchiol was prepared from commercial (-)-citronellol using the diazosulfonate C-H insertion to control the regioselectivity and install the quaternary center.

joseph-p.-bequette

Interactive Screen-Space Surface Rendering of Dynamic Particle Clouds

We present a fast GPU-based method for rendering boundary sur- faces from dynamic 3D particle clouds. Instead of extracting and tracking polygo- nal meshes of boundary surfaces in …

hilko-cords

A Geoscience Perspective on Immersive 3D Gridded Data Visualization

We describe visualization software, Visualizer, that was developed specifically for interactive, visual exploration in immersive virtual reality (VR) environments. Visualizer uses …

magali-i.-billen

Interactive Visualization to Advance Earthquake Simulation

Abstract The geological sciences are challenged to manage and interpret increasing volumes of data as observations and simulations increase in size and complexity. For example, …

louise-kellogg

Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection

We propose an acceleration scheme for many-body dynamic collision detection at interactive rates. We use the Velocity-Aligned Discrete Oriented Polytope (VADOP), a tight bounding …

d.s.-coming